Name: Kumiko Nishimura
Age: 17
Gender: Female
Species: Human
Current Location: Earth
Alignment: Good
EXP: 0/100
LVL: 1
Power Level: 4
Skill Points: 5
Description:Kumiko is a thin girl standing at a height of 6'0". She has long, jet black hair that extends down most of her back and stops around her upper legs. Her eyes are a dark blue color, and she is most commonly seen with a stoic expression on her face. She wears black and white argyle leggings, dark gray skirt, and white shirt with black and dark gray trims. Most often she is also wearing a capelet or short mantle as well, also of a dark gray color. In her hair she wears a black band. On the back of her hand is also a bracelet-like accessory with a deep purple gem.
She has a white skin color and overall seems no more noteworthy than the average person aside from her choice of apparel. Her physical build is that to be expected of a teenage girl, although she does seem to be a little more mature than most. As stated before, her build is thin and there aren't exactly muscles to speak of. She is however rather fit, giving the impression that she takes care of herself.
Backstory:Kumiko was born on Earth under special circumstances. She was the child of a renowned Master of Ki who also served in Military Operations. Her birth was... Handpicked, in a way. All of it was in attempts to create a new, more effective type of Soldier. Obviously the methods selected meant that they couldn't be mass-produced, meaning they were highly valuable... If successful. The intentions of this project was to create a Human that had excellent control over Ki, far greater than that of the average. They were aiming higher than even that, hoping to achieve a level that broke passed even what Masters had achieved.
When she was of age, they began to put her through tests. While at a young age she was able to produce Ki at notable levels of control, to the point that she could create small orbs capable of being used in offensive manners, it was nothing that had surpassed previous records throughout history. It was a combination of this as well as the fact that Earth had recently fallen into times of peace. The project was considered scrapped, and Kumiko was set free -- Under watch, of course. She was placed within a home that could care for her and memories of her origin soon faded. Now she simply believes she is perfectly normal, like everyone else.
The people responsible for the project kept tabs on her as she grew, but nothing notable came out of her lifestyle; she went to school. Had a mostly non-violent life, and didn't seem to practice the use of Ki actively. During her time in school, Kumiko overthought things. It never proved to be much of a hindrance to her, as she was a quick learner and was able to work around most obstacles. In fact, she tended to focus on something so much that she tended to excel at it if given just a little time to blossom.
In more recent years, she finished her enrollment in school and has now decided after much thought to set out for her own interests. She didn't quite feel content to just sit around anymore. She wanted something... More. And the coming days would provide just that for her...
Trained Statistics:Strength: 0 (100% Base)
Agility: 0 (100% Base)
Vitality: 0 (100% Base)
Spirit: 0 (100% Base)
Dexterity: 0 (100% Base)
Total Statistics:Strength: 2
Agility: 1
Vitality: 2
Spirit: 2
Dexterity: 1
HP: 2/2
KI: 100/100
Fatigue: 0/0%
Racials:1 -
Ki Attunement: Humans have a growing potential in ki, and gain 2 more ki after each turn. (This adds onto Ki Regeneration. They can exceed the 30 ki regen cap and go to 32 ki regen.)
2 -
Numbers Matter: Working together with others and being social is very much human nature. When fighting alongside allies, you give a 1% all stat boost to every ally and you receive 1% for every ally you have.
3 -
Fight-or-Flight: Humans are good at survival. Let’s not try to sugarcoat it. Humans have 5% cheaper blocks, dodges and parries (after final ki costs).
Traits: Paladin: Your hatred for all things evil grants you the power to send 5% more damage towards enemies of evil alignment. However your strict code forbids you to turn from any evil in combat. Should you be faced with evil, you must send at least one attack to them. Regardless of them being allies or not.
Goodie Two-Shoes: Aren’t you so nice? Taking “Good” Quests will give you 5% more EXP, but Neutral quests give you 5% less and bad ones give you 10% less.
Overthinker: Friends ever tell you that you overthink things? That’s okay! Parries, Blocks, and Dodges initially cost 10% more ki (After final calculations), but you eventually find out their pattern. Every time in combat you have to do one of these actions, they lower their cost by 5% and eventually start costing less, up to a max of 5% less that is! This resets after each battle.
Perks:Avid Learner: You like learning. In fact, you like learning so much that EXP gains from Quests give you 10% more EXP!
Skills:None
Equipment: None
Current Consumables:None
Inventory:{Spoiler}None