Perks List
(You start with 1 perk, and gain a new one every 5 levels when you level up in an update.)
Sharpshooter: You like being precise. With this perk, once a turn, you may use it in conjunction with one of your offensive skills to make it 10% harder to react to. (After final cost calculations. This will subtract from any ki reductions they get to a reactionary skill (Dodge, parry, or block))
Praise the Sun: You wish you could only be so grossly incandescent! Blind the enemy, and make it a little harder for them to hit you by making your dodges, parries, and blocks cost 2.5% less.
Hard as a Rock: You absorb punches like they were nothing. With this perk, you take 2.5% less damage from all sources!
Hard-Hitter: You like to punch just about anything. With this perk, you do 5% more damage!
Avid Learner: You like learning. In fact, you like learning so much that EXP gains from Quests give you 10% more EXP!
Training Freak: You are one freak of nature you likes exercise to the extreme. All training types have their cap raised by 5%! (Solo is now 30%, Co-Op, 40%. Etc.)
Capitalism, Ho!: You know how to earn the money, and use it well. Quests give you 15% more Zeni.
Speed Demon: You really, really like to go fast. Training your Agility is 1% more effective (Solo trains it at 6%, Co-op, 8.5%, etc.), your cap for training Agility is raised by 1% (Solo caps at 26% now, Co-op 36%, etc.), and your dodges cost 2.5% less too! (After final calculations)
Healthy as a Horse: You’re built pretty solid, aren’t ya? Training your Vitality is 1% more effective (Solo trains it at 6%, Co-Op at 8.5%, etc), your cap for training Vitality is raised by 1% (Solo caps at 26% now, Co-Op 36%, etc.), and your blocks cost 2.5% less too! (After final calculations)
Determined Spirit: Nothing’s gonna drag you down! Training your Spirit is 1% more effective (Solo trains it at 6%, Co-Op at 8.5%, etc), your cap for training Spirit is raised by 1% (Solo caps at 26% now, Co-Op 36%, etc), and Ki skills do 2.5% more damage! (After final calculations)
Graceful: Each move you make is done with precision! Training your Dexterity is 1% more effective (Solo trains it at 6%, Co-Op at 8.5%, etc), your cap for training Dexterity is raised by 1% (Solo caps at 26% now, Co-Op 36%, etc), and your parries cost 2.5% less!
Built like an Ox: You have plenty of muscle to go around. Training your Strength is 1% more effective (Solo trains it at 6%, Co-Op at 8.5%, etc), your cap for training Strength is raised by 1% (Solo caps at 26% now, Co-Op 36%, etc), and Physical skills do 2.5% more damage! (After final calculations)
Bruiser: You hit harder, not better. Once a turn you can activate this perk so you do 10% more damage, but your attacks are 5% easier to react to. (After final calculations)
Flurry: Time to go berserk! Double the ki cost of an attack, but gain the ability to split it into several and only use the initial action cost. You are able to split an attack up to four times, but each time you do so, subtract from the original attack. (50%-50% for two, 33%-33%-33% for three, and 25%-25%-25%-25% for four.) The cost for them to react is the same as the original cost of the skill before doubling it. (3 Turn Cooldown. )
Multi-Form: Once a battle, you may split up your body into four separate pieces. The Ki you have is split among these forms. You gain three additional actions for them being up, one for each. Enemies must attack these figures before they can attack you. Your forms, however, are a not as mobile as the original. Parrying and Dodging cost 50% more while they are still alive. it only takes 1 damage to break these images up.
White Mage: Heals for you are 15% more effective! Consequently, you do 25% less damage.
Sex Appeal: You spark a fire in the eyes of the opposite sex. Anyone of opposite gender to you does 5% less damage.
Same-Sex Appeal: You look pretty attractive to your own team players! Anyone of the same sex will do 5% less damage.
Ranger Danger: You have the hands of a Texas Ranger. On your first turn, you can react to all attacks aimed towards you for 25% less ki. (After final calculations)
Blending Shadows: Why die when you can live another day? You use your ninja like skills and set up a large shadow of smoke and mist to set forth and escape. Anyone who is willing can initiate a flee for free. This can only be done once every month. (This is not an automatic flee. You can still be stopped.)